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Thread Statistics | Show CCP posts - 26 post(s) |

Hugh Ruka
Exploratio et Industria Morispatia
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Posted - 2009.02.14 10:28:00 -
[1]
Hmm I started my own thread before looking here, redundantcy :-)
Anyway, from the last build, the probe widget reposition bug is fixed. Also the warping of probes is from automatic to manula on analyze. These are good fixes.
Now what we need more:
1. decide on the skill effects. one skill should affect launcher rate of fire as this is the most limiting factor in speed of scanning. initial deployement.
2. introduce small chance of false results ? this should be eliminated progressively with a skill :-) just for fun
3. seems that ship scanning is redundant now. it was a bit viable before, now it is simply not needed as you can only scan static ships. this means mission runners or stupid people.
4. probe placement, homeworld style as was suggested would be nice :-)
5. probe range indicator. I mean if an object (result, planet, belt, whatever) intersects the currently moved probe bubble, it should change color, start blinking. Any visual indicator that it is in probe range. helps with fine adjustment of probes. --- SIG --- CSM: your support is needed ! |

Hugh Ruka
Exploratio et Industria Morispatia
|
Posted - 2009.02.14 11:39:00 -
[2]
Originally by: Roemy Schneider how about a "macro" that launches 4 probes in a tetrahedron of a desired distance from the ship?
1 second ROF on the expanded launcher would be a start :-) so you can lod 4 used probes, launch them all 4 (i.e. launcher needs autorepeat), move and scan. makes initial scan time quite nice. --- SIG --- CSM: your support is needed ! |

Hugh Ruka
Exploratio et Industria Morispatia
|
Posted - 2009.02.15 00:48:00 -
[3]
Originally by: Hoshi Problems with the implementation of the probe system and how to solve them
pure genius. I'd extend it with random noise. i.e. false positive signals where they are not.
However, since initial deployement and and scanning speed is unsuitable for scanning ships other than abandoned ones (or complete morons that think a safespot is realy safe), I don't think the ship scanning change will be any good.
Ship scanning needs another system to work with. Maybe even not with probes but specific modules (warp tunnel detection ??).
--- SIG --- CSM: your support is needed ! |

Hugh Ruka
Exploratio et Industria Morispatia
|
Posted - 2009.02.16 08:53:00 -
[4]
Originally by: Miss Moonwych Edited by: Miss Moonwych on 15/02/2009 20:57:56
Originally by: Hoshi
Originally by: Space Wanderer
b) A battleship fitting 3 ECCM will be unfindable. Probably two ECCM should be enough too. I tried it with a rokh. With two ECCM it would have its size at about 5.81, probably already beyond the detectability threshold. With 3 ECCM the size goes to 3.75, well below the detectability threshold.
Another reason why base strength needs to be brought up to around 100. That would reduce min size for finding down to 1.25.
And it might also be a good idea to have the option to increase strength at the cost of scanning time. It should be a substantial increase though (since 2 secs times anything might not have much of an effect).
In short: my current problem (with the new system) is that scanning time is not a variable anymore while it can be really useful to balance stuff.
I like this ... you'd give up speed for accuracy, sounds legit :-) --- SIG --- CSM: your support is needed ! |

Hugh Ruka
Exploratio et Industria Morispatia
|
Posted - 2009.02.16 12:49:00 -
[5]
Edited by: Hugh Ruka on 16/02/2009 12:52:10 Edited by: Hugh Ruka on 16/02/2009 12:50:13
Originally by: Astria Tiphareth Since so many are busy focusing on the actual probing bit, I shall continue to look at the actual UI for doing so.
A couple more thoughts that came to mind - if you end up keeping the current box positioning widgets, please make the arrows 'billboard' - that is, keep aligned with your perspective instead of a 3D object - or make them thicker. It's very frustrating to finally get the solar system map into the right view, and then find you can't click the arrow because it's at 90 degrees to your viewpoint and is only a thin sliver.
On scanning or launching a probe, the GUI for listing probes etc. keeps resetting. This is very irritating; if I've set the window/pane bounds to a specific size, I'd like it to keep them. Given the typical approach for probing now, I'd recommend a default size that allows the display of at least 4 probes, rather than the 1 it defaults to at the moment.
the window resizing is definitely an issue.
I even managed to get the probes and results window parts to overlap (I have no clue how). I could not get to the probes display, even closing and reopening the scanner window did not help.
another issue is, that the directional scan window also always resets to 180 degreees and 1000 km. It never keeps the settings I used for an earlier scan.
one more issue, it is possible to shift the camera so that the probe text overlaps with the directional arrow for probe manipulation and as a result one is not able to ever click that arrow. would be goof if only the probe icon (circle with + inside) would be active and probe status text not. --- SIG --- CSM: your support is needed ! |
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